A processing command was used as a disruption current through a typical Sine wave surface. The skewed Sine curves were then lofted both individually and as a whole, revealing two surfaces which pierce through one another. To emphasize their visibility, the two surfaces were tooled in rough perpendicular finishes.
The opposing side uses the same construction lines but is oriented perpendicular to the former. Their depth is determined by its interaction with the original pattern and is shown through a flow line finish. We found the flow line finish, much like swarfing, to be largely determined by curves control points rather than its surface.
In continuation with our previous exploration, a set of curves was generated based upon a repulsion script. To achieve this pattern the script was run twice to mark the actions of the tool tip and base. This six axis swarfing exercise explored the limitations of our bit, and router with regards to the swarfing operation.